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Euchre

Grab a partner and join us every Tuesday night at 7pm for an evening of free euchre! Each team will play 3-4 games and the winning team will receive a $50 gift card for Daft! The winning team is determined by who wins the most games, if that is tied, then it goes by who has the best +/-. If it is still a tie, our host will determine a tiebreaker for the win! This evening usually goes until 9/930pm and has been consisting growing and we usually see 16+ teams!

Rules

DETERMINING WHO PLAYS WHO

Using the “Game Vs. Deck”, remove half as many pairs of cards as there are teams playing. For example, if there are 14 teams, remove 7 pairs of cards. A pair of cards is two cards of the value that are also the  same color. For example, two black jacks = a pair, two red fives = a pair, 2 black fives = a different pair. 

Have one member from each team choose from your hand, with the cards facedown. The teams that pair up against each other will play each other. So black jack vs the other black jack.

If there is an odd number of teams, place a single joker in with the pairs. Whichever team draws the joker will get a ‘bye’. They will skip that game, but receive an automatic win. No team can have two ‘bye’s in the same week. In the event during the same night of play, a single team draws a joker for a second time, they shall trade cards with the team that drew immediately before them.

It is possible to play against the same team more than once in a single night… Such is the luck of the draw!

Notes

1. Each team will have 2 players, which will sit across from each other. Playing another team of 2 players. You can sign up as a team of two, or as an individual in which case you will be paired with another individual for your season long team.

2. Team’s can have a substitute player in the event that one of the players can’t make it.

3. 6 weeks of Regular Play, each week will consist of 4 games. There is a 25-minute limit per game, with a 5-minute break between games. If the game is not over, the team with the highest points Wins. In the event of a tie at the 25 minute point, one more hand can be played to break the tie.

4. One ‘WIN’ will be awarded for each win earned. WINS will be added up at the end of the 5 weeks to determine seeding for Playoff brackets to take place in Week 6.

5. If your team misses a Regular Session night, you will just receive 4 losses.

6. This is Fun, so let’s keep it Fun!! It is not worth getting upset over.

7. Weekly prizes will be awarded. Weekly prize will be a 6-pack of cans (per team) + and each member of the team will receive a free pint the following week. The League winner receives a $100 Daft gift card + 2 special release beers of their choice + two sets of wristbands to protect their sweaty euchre wrists for next season!

DETERMINING A WEEKLY WINNER

The team with the most wins, wins!

If two or more teams tie, the team with the most amount of points wins!

If two or more teams have the same number of wins, and the same number of points, the team with the highest +/- (total points earned minus total points against) wins!

If it is still a tie, each team will draw one card, the highest valued card wins. Ace is high! If it is still a tie, keep drawing cards until one team wins. 

DETERMINING A SEASON WINNER

The team with the most game wins, wins! (individual games, not weekly victories)

If two or more teams tie, the team with the most amount of points wins!If two or more teams have the same number of wins, and the same number of points, the team with the highest +/- (total points earned minus total points against) wins!

If it is still a tie, each team will draw one card, the highest valued card wins. Ace is high! If it is still a tie, keep drawing cards until one team wins. 

GAME PLAY:

1. First Person to receive a Black Jack will be the starting dealer.

2. Dealer will deal 5 cards to every person, starting from the person to the left. Dealers can do a deal of 3 then 2, or 2 then 3.

3. The four cards left will be put to the side, with the top card face “up”.

4. Starting with the person to the left of the dealer and going clockwise, deciding if the suit of the “up” card to be Trump, or if they want to pass.

5. If everyone passes, the dealer will turn down the “up” card. Then the person left of the dealer can choose any suit, except the suit that was the “up” card to be Trump.

6. “Stick the Dealer” if everyone passes, which means the dealer must pick Trump if everyone passes.

7. The person left of the dealer will Lead, playing one card at a time. Each round is called a trick.

8. The card led becomes the suit of that hand, and all other players must follow suit. If a player does not have any of the led suits, that player may “trump” using a trump suit or “lay off” and play an off suit.

9. If no trump suits are played, the highest card of the led suit wins. If a trump suit is used, the highest trump card wins.

10. If a player feels they have a strong hand and has a chance to call trump, they may announce that they are “going alone”. Their partner will forfeit their hand and the player calling trump will play alone against the 2 opponents.

11. The team that takes 3 out of 5 tricks wins that hand and will receive points

a. The team that declared Trump, gets 3 or 4 tricks – 1 point; gets 5 tricks – 2 points

b. The team that did NOT declare Trump, gets 3 or 4 tricks, they “Euchred” – 2 points

c. If a person goes “alone” and gets all 5 tricks – 4 points; if opposing team euchres the person going along – 2 points

d. First team to 10 points or more wins the game or at the end of 25 minutes, the team with the highest amount of points. If tied at the end of 25 minutes, the 5 minute time in between games can be used to play one more hand to determine the winner

Table talk, signaling, or cheating of any kind will not be tolerated. This is a fun league that is supposed to be chill, so let’s be chill! If a team receives multiple complaints against them for cheating, they will receive a warning and may be disqualified from winning.